Game-activism and the new connected public sphere
Keywords:
games, interconnected public sphere, cyberactivism, game activismAbstract
The aesthetics of games surpassed the field of entertainment and is being used by the new activism, which is articulated in the cyberspace. This text discusses the potential of games as a form of protest and persuasion in the field of digital networks. It deals mainly with the game activism developed by the Italian group La Molleindustria. It also tries to link the games to the tradition of video activism and to the recombining practices as the machinimas.Downloads
Published
2016-10-16
Issue
Section
Papers